Tag Archives: Android

Novoludo is now free

Hi readers, Novoludo, my first commercial game is now completely free. No in-app purchases and no adverts, nothing. It’s a great little game, and I hope you will enjoy it!

It was my first game that I took super seriously, during the making, and my friends and family really enjoy playing it. In total, I sold about 350 copies of the game, which I thought was really cool.

iTunes link

Google Play link

One of my most happy memories with this game was to see my friends get better scores than me as the developer. When making games, you end up spending a lot of time playing it to get the balancing right.

Suffise to say, I had a lot of practice. So when one of my friends beat the million score barrier before me I was so happy! Because at this point I had burnout from my own game.

After a few months, I played my game a bit more again. If you would like to beat the developer this time, you’ll be pretty hard pressed 🙂 I had a perfect game of “I’m never gonna be able to do that again” Don’t ask me how to get this score: superscore 1’891’300  !!!

Over the months I averaged at about 200.000 – 500.000 and rarely I get more than 1 million.

I had some experience playing bejewelled blitz, but (for those bejewelled players out there only VERY RARELY managed to be “on fire” So I’m sure that a truly great match3 gamer can still rock this game.

It does require a different kind of thinking to generate the worms, and it’s not all about speed. The strategy of the game ended up being pretty deep. Fundamentally, you have to always keep the combo going. Your multiplier just keeps on getting bigger so if you can use the worm and the slow mo super move in a perfectly timed manner then you get the best possible scores. I wrote a blog about reaching the million here.

To be honest , I wrote that strategy guide well before even getting more than 1 million myself. I know that Luxembourg is a small country, but being at the top of the charts, even briefly felt like a true accomplishment to me. IMG_5045

In reality, I only had 18 downloads that day (LOL) but I didn’t know that at the time. Hahaha, still makes me laugh that. So, I really hope you enjoy the game and let me know what you think of it. If there are any improvements let me know.

You can like my Facebook page if you want to keep up to date. If you’ve missed it, I just released my new game, that is a freemium game. So you can play it for free up to a certain point and then pay for the full version as a one-off payment. It’s a really cool game. Here’ is the blog entry about the making of.

Stay tuned for some more game development adventures,



The beginning

How to start? I guess I will give you a brief history of what brings me to game development:

Back in 2004 I was 19 years old, and I made the decision to go to Liverpool John Moores University, to study Computer Games Technology. Since I come from the small country of Luxembourg, I presume that I was among the first to do so. Fast forward 9 years, and I have my first commercial game available for the iPhone, iPad and android called Novoludo.

Novoludo game

The stuff in-between is interesting as well, but I thought I’d focus more on the here and now, instead of talking too much about the past.

Why cross-platform? Because I really enjoy working with the Corona SDK. Check them out if you like:


One of the shockers however was that I couldn’t release my application on Google Play because I wanted to sell it, but Luxembourg isn’t among the countries that Google allows you to do so. Instead, I decided to release it on Amazon.

Since we are at the beginning, and I have only released one game, which is a simple little match3 game with a few not-so-simple game mechanics in it I thought I’d keep this brief.

Here is a gameplay video if you would like to see it in action:


Time to delve deeper into the world of game development.

What to expect?

  • Trickeries in regards to Corona SDK that I might encounter
  • News for my next releases
  • Any other random ramblings

Stay tuned!

Alex G.