Tag Archives: Novoludo

Novoludo is now free

Hi readers, Novoludo, my first commercial game is now completely free. No in-app purchases and no adverts, nothing. It’s a great little game, and I hope you will enjoy it!

It was my first game that I took super seriously, during the making, and my friends and family really enjoy playing it. In total, I sold about 350 copies of the game, which I thought was really cool.

iTunes link

Google Play link

One of my most happy memories with this game was to see my friends get better scores than me as the developer. When making games, you end up spending a lot of time playing it to get the balancing right.

Suffise to say, I had a lot of practice. So when one of my friends beat the million score barrier before me I was so happy! Because at this point I had burnout from my own game.

After a few months, I played my game a bit more again. If you would like to beat the developer this time, you’ll be pretty hard pressed 🙂 I had a perfect game of “I’m never gonna be able to do that again” Don’t ask me how to get this score: superscore 1’891’300  !!!

Over the months I averaged at about 200.000 – 500.000 and rarely I get more than 1 million.

I had some experience playing bejewelled blitz, but (for those bejewelled players out there only VERY RARELY managed to be “on fire” So I’m sure that a truly great match3 gamer can still rock this game.

It does require a different kind of thinking to generate the worms, and it’s not all about speed. The strategy of the game ended up being pretty deep. Fundamentally, you have to always keep the combo going. Your multiplier just keeps on getting bigger so if you can use the worm and the slow mo super move in a perfectly timed manner then you get the best possible scores. I wrote a blog about reaching the million here.

To be honest , I wrote that strategy guide well before even getting more than 1 million myself. I know that Luxembourg is a small country, but being at the top of the charts, even briefly felt like a true accomplishment to me. IMG_5045

In reality, I only had 18 downloads that day (LOL) but I didn’t know that at the time. Hahaha, still makes me laugh that. So, I really hope you enjoy the game and let me know what you think of it. If there are any improvements let me know.

You can like my Facebook page if you want to keep up to date. If you’ve missed it, I just released my new game, that is a freemium game. So you can play it for free up to a certain point and then pay for the full version as a one-off payment. It’s a really cool game. Here’ is the blog entry about the making of.

Stay tuned for some more game development adventures,



Novoludo strategy guide – reaching the million


So I thought I’d share my strategy how to get a good score in Novoludo.

First, some explanations on terminology:

Aligning 5 in a row or a column gives us a worm power up.
For every 80 exploded tokens  a super star drops in.  Also, sometimes you get lucky, and you get one beforehand.

If you activate it, the game goes into slow motion and you can make combos that are “sticky”. I mean, they don’t blow up immediatly. This is perfect for trying to get 5 in a row or column because normally, this is much harder to do.

First important fact is, that the faster you are, the higher the score is that you get per move. This is not easy to do, and the multiplier quickly resets so it isn’t the most reliable way to get a good high-score. Listen to the audio. If it goes higher, you’re getting more points for each move.

Another important fact is that each consecutive cascade scores more than the previous one until the board completely resets. A cascade is when more than 1 set of gems gets destroyed before the game stands still again.

There are therefore 2 key components that you need to master:
1) Make a worm using 5 in a row. Worms give you a LOT of points. Use the super star as efficiently as possible to get worms. Scan the board to find the places where you can align 5 of the same colour. Expert players might even get 2-3 worms with one single super star. Super advanced players might focus on preparing the board to get 5 in a row BEFORE even getting the super star ;P

2) Try to activate the worm power ups in sequence (not together) just as you think that the board resets, to maintain the cascade multiplier. If you are good enough, you’ll get another super star right as the worms explode. Then you can chain from one super star mode to another without ever breaking the cascade multiplier. As soon as the board resets, your score resets back to 200 points per move, so this is really bad for your maximum score potential. However, if you manage to switch from super star mode, to activating the worm and back, you can get massive amounts of points for each token that the worm eats, and for each combo.

Additionally, try being as fast as possible at the beginning. If you get 5 in a row and get a worm, all the better. After 80 gems have been destroyed, you are guaranteed that you’ll get a super star. A perfect run would be to have 5 in a row IMMEDIATELY, go into worm mode, destroy as many gems as fast as possible, and get the super star as quickly as possible. Once in super star mode, you should try staying in it for the full duration of the game. I’m not sure what the score would be if you did it, but it is more than 1 million.

Another pro tip. The longer the worm, the longer it lasts. Your worm can be up to 8 long.  Prioritise more worms, rather than longer worms.

Last tip, when the worm is active, you can still continue to make combos. This is super tricky, but gives you that extra score.
Hope you find this informative and good luck getting to the million,




The beginning

How to start? I guess I will give you a brief history of what brings me to game development:

Back in 2004 I was 19 years old, and I made the decision to go to Liverpool John Moores University, to study Computer Games Technology. Since I come from the small country of Luxembourg, I presume that I was among the first to do so. Fast forward 9 years, and I have my first commercial game available for the iPhone, iPad and android called Novoludo.

Novoludo game

The stuff in-between is interesting as well, but I thought I’d focus more on the here and now, instead of talking too much about the past.

Why cross-platform? Because I really enjoy working with the Corona SDK. Check them out if you like:


One of the shockers however was that I couldn’t release my application on Google Play because I wanted to sell it, but Luxembourg isn’t among the countries that Google allows you to do so. Instead, I decided to release it on Amazon.

Since we are at the beginning, and I have only released one game, which is a simple little match3 game with a few not-so-simple game mechanics in it I thought I’d keep this brief.

Here is a gameplay video if you would like to see it in action:


Time to delve deeper into the world of game development.

What to expect?

  • Trickeries in regards to Corona SDK that I might encounter
  • News for my next releases
  • Any other random ramblings

Stay tuned!

Alex G.